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That one idea on page 18 -- "Fighting as Magical Girls" -- changes how I see story games where the protagonists are expected always to win.

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This is a clever game built on the WSCA engine, and in particular I found the character creation to be well thought out and evocative; but the standout section of course is the gameable lore in the form of magical themes and the "Why Can't Your Life be Simple" section's incitements!